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Re: [Xen-devel] [PATCH] nested vmx: fix I/O port bitmap indexing arithmetic



Matthew Daley wrote on 2013-11-30:
> The I/O port bitmap holds 8 ports per element, and hence the port
> number used when indexing into it should be shifted right by 3 bits, not 4.
> 
> Signed-off-by: Matthew Daley <mattd@xxxxxxxxxxx>
> ---
> Jan: I'm not sure if this also needs a fixup similar to what you did
> in SVM code with commit b1e87805bf.
> 
>  xen/arch/x86/hvm/vmx/vvmx.c |    2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
> diff --git a/xen/arch/x86/hvm/vmx/vvmx.c b/xen/arch/x86/hvm/vmx/vvmx.c
> index 248e975..7fa110e 100644
> --- a/xen/arch/x86/hvm/vmx/vvmx.c
> +++ b/xen/arch/x86/hvm/vmx/vvmx.c
> @@ -2225,7 +2225,7 @@ int nvmx_n2_vmexit_handler(struct cpu_user_regs
> *regs,
>              __vmread(EXIT_QUALIFICATION, &qual);
>              port = qual >> 16;
>              bitmap = nvmx->iobitmap[port >> 15];
> -            if ( bitmap[(port & 0x7fff) >> 4] & (1 << (port & 0x7)) )
> +            if ( bitmap[(port & 0x7fff) >> 3] & (1 << (port & 0x7)) )
>                  nvcpu->nv_vmexit_pending = 1;
>              if ( !nvcpu->nv_vmexit_pending )
>                 gdprintk(XENLOG_WARNING, "L0 PIO %x.\n", port);

Reviewed-by: Yang Zhang <yang.z.zhang@xxxxxxxxx>

Best regards,
Yang



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