[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [Xen-ia64-devel] Collision chain in VHPT table
Probably this is it. http://xenbits.xensource.com/xen-unstable.hg?rev/b20733e82ab6 Kouya Dong, Eddie writes: > It looks like current VMX VHPT implementation didn't remove a collision > chain node when it beccomes invalid. Not sure what is the purpose, but > at least it reduces the free collision chain buffer size and makes chain > walk longer. > > Any special reasons? I remember long time ago, the invalid entry is > removed. > Eddie _______________________________________________ Xen-ia64-devel mailing list Xen-ia64-devel@xxxxxxxxxxxxxxxxxxx http://lists.xensource.com/xen-ia64-devel
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