[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [Xen-ia64-devel] Collision chain in VHPT table
It looks like current VMX VHPT implementation didn't remove a collision chain node when it beccomes invalid. Not sure what is the purpose, but at least it reduces the free collision chain buffer size and makes chain walk longer. Any special reasons? I remember long time ago, the invalid entry is removed. Eddie _______________________________________________ Xen-ia64-devel mailing list Xen-ia64-devel@xxxxxxxxxxxxxxxxxxx http://lists.xensource.com/xen-ia64-devel
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