[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [Xen-devel] [PATCH v2 01/48] xen/sched: use new sched_unit instead of vcpu in scheduler interfaces
On 02.09.19 11:07, Jan Beulich wrote: On 09.08.2019 16:57, Juergen Gross wrote:--- a/xen/common/schedule.c +++ b/xen/common/schedule.c @@ -87,13 +87,13 @@ sched_idle_switch_sched(struct scheduler *new_ops, unsigned int cpu, }static int-sched_idle_cpu_pick(const struct scheduler *ops, struct vcpu *v) +sched_idle_cpu_pick(const struct scheduler *ops, struct sched_unit *unit) { - return v->processor; + return unit->vcpu_list->processor; }Neither this nor any of the cpu_pick functions in the sched_*.c files actually mean to modify "*unit", so unless later changes need this be non-const I think it should get "const" added. I think const is fine. @@ -308,9 +308,17 @@ static void sched_spin_unlock_double(spinlock_t *lock1, spinlock_t *lock2, int sched_init_vcpu(struct vcpu *v, unsigned int processor) { struct domain *d = v->domain; + struct sched_unit *unit;v->processor = processor; + if ( (unit = xzalloc(struct sched_unit)) == NULL )+ return 1; + v->sched_unit = unit; + unit->vcpu_list = v; + unit->unit_id = v->vcpu_id; + unit->domain = d;I guess it doesn't matter much since this will change quite a bit with subsequent patches, but generally I'd consider it better to initialize relevant structure fields first, before hooking it up the structure itself. Will change. @@ -452,13 +465,17 @@ int sched_move_domain(struct domain *d, struct cpupool *c)void sched_destroy_vcpu(struct vcpu *v){ + struct sched_unit *unit = v->sched_unit; + kill_timer(&v->periodic_timer); kill_timer(&v->singleshot_timer); kill_timer(&v->poll_timer); if ( test_and_clear_bool(v->is_urgent) ) atomic_dec(&per_cpu(schedule_data, v->processor).urgent_count); - sched_remove_vcpu(vcpu_scheduler(v), v); + sched_remove_unit(vcpu_scheduler(v), unit); sched_free_vdata(vcpu_scheduler(v), v->sched_priv); + xfree(unit); + v->sched_unit = NULL;Along the lines of the above, storing NULL would generally better be done prior to actually freeing the pointed at structure. Yes. --- a/xen/include/xen/sched.h +++ b/xen/include/xen/sched.h @@ -140,6 +140,7 @@ void evtchn_destroy(struct domain *d); /* from domain_kill */ void evtchn_destroy_final(struct domain *d); /* from complete_domain_destroy */struct waitqueue_vcpu;+struct sched_unit;In C I don't think this is needed with ...@@ -160,6 +161,7 @@ struct vcpustruct timer poll_timer; /* timeout for SCHEDOP_poll */ + struct sched_unit *sched_unit;... this being ahead of any function prototypes using the struct. Right. @@ -272,6 +274,12 @@ struct vcpu struct arch_vcpu arch; };+struct sched_unit {+ struct domain *domain; + struct vcpu *vcpu_list; + int unit_id;Any reason for this being plain int (rather than unsigned int)? I just copied the vcpu_id type. Will change to unsigned int. Juergen _______________________________________________ Xen-devel mailing list Xen-devel@xxxxxxxxxxxxxxxxxxxx https://lists.xenproject.org/mailman/listinfo/xen-devel
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