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Re: [Xen-devel] [PATCH v2] nested VMX: fix I/O port exit emulation



Jan Beulich wrote on 2013-12-03:
> For multi-byte operations all affected ports' bits in the bitmap need to be
> checked, not just the first port's one.
> 
> Reported-by: Matthew Daley <mattd@xxxxxxxxxxx>
> Signed-off-by: Jan Beulich <jbeulich@xxxxxxxx>
> ---
> v2: Fix loop construct.
> 
> --- a/xen/arch/x86/hvm/vmx/vvmx.c
> +++ b/xen/arch/x86/hvm/vmx/vvmx.c
> @@ -2134,7 +2134,6 @@ int nvmx_n2_vmexit_handler(struct cpu_us
>      struct nestedvcpu *nvcpu = &vcpu_nestedhvm(v);
>      struct nestedvmx *nvmx = &vcpu_2_nvmx(v);
>      u32 ctrl;
> -    u8 *bitmap;
> 
>      nvcpu->nv_vmexit_pending = 0;
>      nvmx->intr.intr_info = 0;
> @@ -2220,15 +2219,23 @@ int nvmx_n2_vmexit_handler(struct cpu_us
>          if ( ctrl & CPU_BASED_ACTIVATE_IO_BITMAP )
>          {
>              unsigned long qual;
> -            u16 port;
> +            u16 port, size;
> 
>              __vmread(EXIT_QUALIFICATION, &qual);
>              port = qual >> 16;
> -            bitmap = nvmx->iobitmap[port >> 15];
> -            if ( bitmap[(port & 0x7fff) >> 3] & (1 << (port & 0x7)) )
> -                nvcpu->nv_vmexit_pending = 1;
> +            size = (qual & 7) + 1;
> +            do {
> +                const u8 *bitmap = nvmx->iobitmap[port >> 15];
> +
> +                if ( bitmap[(port & 0x7fff) >> 3] & (1 << (port & 7)) )
> +                    nvcpu->nv_vmexit_pending = 1;
> +                if ( !--size )
> +                    break;
> +                if ( !++port )
> +                    nvcpu->nv_vmexit_pending = 1;

If port overflow, will it cause vmexit or maybe other fault like GP or just be 
ignored? Also, you need to check the DF bit to know the string direction before 
updating the port.

Best regards,
Yang



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