[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] [Xen-devel] [PATCH] Shadow dirty-VRAM: avoid multiple remove_all_mappings calls.
sh_remove_all_mappings() will walk roughly half of the shadow L1 tables for each MFN it's called with; calling it for every MFN in a guest's framebuffer can be _very_ expensive, especially with the shadow lock held across the whole operation. Avoid that by just blowing away all the shadows. Signed-off-by: Tim Deegan <Tim.Deegan@xxxxxxxxxx> Attachment:
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