[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: [Xen-devel] [PATCH] VGA acceleration utilizing shadowlogdirtyfunctionality
xen-devel-bounces@xxxxxxxxxxxxxxxxxxx wrote: > I think the most efficient way of accelerating the framebuffer scan is > to use the dirty bits in the PTEs that map it. Typically, most > OSes will > use just a single set of PTEs for mapping the framebuffer, and > it should > be possible to scan these to fill out a bitmap of what's been changed. I think we are saying shadow PTEs here, a potential problem here is that the shadow PTEs may disappear for some reason like recycling etc. But we can walkaround this like: Keep track of guest frame's dirty bitmap in hypervisor and update it if a dirty shadow PTE for VRAM is recycled. In this way we keep the lost info though a little bit ugly. Is this what you want? BTW, Do u agree we can assume there is no multiple map of guest VRAM for now, othrewise the patch need more to do? Eddie _______________________________________________ Xen-devel mailing list Xen-devel@xxxxxxxxxxxxxxxxxxx http://lists.xensource.com/xen-devel
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