[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] Re: [Xen-devel] [PATCH] 0/2 VCPU creation and allocation
On 10 Oct 2005, at 17:05, Ryan Harper wrote: Do you even need a max_vcpus variable? Surely the appropriate check is implicit in VCPUOP_initialise detecting whether or not the relevant VCPU has been created?I was going to ensure ordered VCPU creation. Without something like vcpuid < max_vcpus+1, and increment on successful creation, one can create vcpus in any order, 1,5,7, 10. I don't think it *should* matter but I've not looked elsewhere through the code to see if there are any other areas assuming all struct vcpu* being valid between 0 and n in the d->vcpus[] array. Then the vcpu parameter to VCPUOP_create is redundant -- there's only one value you will be prepared to accept! If we don't want the flexibility of a sparse vcpu map (and I think we don't) then perhaps we are better off without VCPUOP_create (which is maybe even a bit neater, leaving vcpu_op as a completely unpriv local hypercall) and stick with the set_max_vcpus dom0_op? And have that implicitly create the vcpu struct for vcpus 0...n-1? -- Keir _______________________________________________ Xen-devel mailing list Xen-devel@xxxxxxxxxxxxxxxxxxx http://lists.xensource.com/xen-devel
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