[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index] RE: [Xen-devel] virtualGraphicCards
> -----Original Message----- > From: xen-devel-bounces@xxxxxxxxxxxxxxxxxxx [mailto:xen-devel- > bounces@xxxxxxxxxxxxxxxxxxx] On Behalf Of Daniel Hulme > Sent: Wednesday, September 07, 2005 12:07 PM > To: xen-devel@xxxxxxxxxxxxxxxxxxx > Subject: Re: [Xen-devel] virtualGraphicCards > > > I'd love to see this on Xen, I'd love to work on this, but I am > > "unskilled" ;-), so it is a bit hard for me at the moment. Anyway, any > > help, brainstorming, code, is highly appreciated. > So would I, but even for "skilled" people it is a bit hard. This is > already on http://wiki.xensource.com/xenwiki/XenTodoList but the list is > quite long and it is not high-priority. Of course, the more people want > it, the sooner it will get done. You mean "Graphic console support - post 3.0" ? I don't quiet get: 1 kernel fb mapping? or X server? Do you mean how the virtual graphics card is "seen" by the dom0? Or/And accessed? Imho, a glue-layer could abstract several approaches, for example 9P (the Plan9-folks love it, I did not have the time to test it and thus I don't have an opinion yet. However, I believe it is good ;-)) and VNC, and the dom0 decides itsself howto access the "data" - this would be pretty good because some OSes (which may be dom0-cabable some day) may find method-N better (are optimized for it) than method-M... and so on ;-) _______________________________________________ Xen-devel mailing list Xen-devel@xxxxxxxxxxxxxxxxxxx http://lists.xensource.com/xen-devel
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